Friday, August 19, 2016

CPlayerState

built out the second PlayerState request object: AdminGrantRequest. Added CPlayerState and started work on the client side of the transaction pipeline. 

I'm thinking about how best to build a request/response pattern on top of the networking layer I wrote. That layer is entirely object based (just streams of objects in each direction). I think I'd like to keep it that dumb, and have ClientRequest /ServerResponse objects that contain the necessary state to provide callbacks for specific requests on the client. 

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