Finally back from my trip. A bit of a slow start returning to my work routine. Today I worked on static data design, outlining the static data files I think I'm going to need, and what's going to be in all of them. I also started grappling more earnestly with questions of scale--how big the world is, how far apart things are, and how far it takes to get around.
I also found a flash game online that's built on the core trading premise I'm pursuing. I thought it was rather weighed down by the bolted-on addition of a tactical RPG, as well as some truly grognardian levels of simulation detail. It was also all but impossible to figure out what to buy to make the most money, because the interface doesn't really help you--you need to actually wade through some NPC conversations to figure out what people are buying. But underneath all that, the core act of buying something and then selling it for a profit felt pretty gratifying, which made me happy.
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