Tuesday, September 6, 2016

UIX design

I had been putting it off, but it's officially become hard to avoid working on the game UI, particularly the crucial buy/sell panel. I have to admit, UIX problems aren't my favorite. They are intrinsically messy, and whatever answer you come up with, there's a decent chance most people will be unhappy with it. That said, there's no avoiding it--even to get my core game loop going, I need a pretty developed UI. I've been diving into the Unity docs and begun tinkering, but I still have a ways to go before I can build a dynamic UI with the sophistication I require. First pass of this UI may eat up the rest of this week (with me painfully learning the ropes as I go). Hopefully next UI will be much easier.

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