For the last couple of days, I've been working on environment art, basically trying to build a small 3D level in Unity. It's slow-going, but I feel like I'm learning a lot. It's all a bit of a digression, but the idea is that it's going to teach me how to make a visualizer that could look good and be visually distinct, while still falling within the project's constraints. Also, I've learned a lot about Unity's tree-tool :-)
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