[viz][5hrs] I went from a hacky DLL-path finding solution to a rather nice one. My visualizer dependencies are nicely contained in an sdk directory, and my buildshell python script sets up all the necessary environment variables (LD_LIBRARY_PATH, MONO_PATH). I experimented with OpenGL.Net bindings, but there's not a lot of information on setting them up on linux, and it definitely seems like I'm missing a few pieces (create the OpenGL context? set .config files so the dll can actually find the SOs?). So...back to openTK for now.
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