[moss][7hrs] Turned my attention fully to prototyping the visualizer today. After much internal debate, I decided the first-pass visualizer will be a managed process that implements its own custom renderer via managed bindings to the OpenGL API. The goal of this is to get a 3D scene driven by a simple iteration of the visualizer protocol up and running, and to give me an opportunity to dip my toes into graphics programming.
The final form of the visualizer is still very much TBD--certainly it's the area I have the least technical background in, and I'm feeling my way as I go. After much DLL-hell, I've reached "spinning cube demo program", with SFML and OpenTK as the dependencies.
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