Thursday, June 30, 2016

shaders

Not much to report today, between getting my car in for service and seeing off a former coworker, who is soon to be starting an exciting new gig of his own. I did experiment more with different surface shader options, and got vertex-colors working with the PBR lighting option (not hard). I'm running out of excuses before diving back into scenario design! That will be tomorrow, I think, hopefully including some level mockups in Blender.

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